A fully automated raid farm that spawns and kills pillagers and ravagers for their drops — totems of undying, crossbows, saddles, and emeralds. Triggers on bad omen and funnels raiders into a lava kill chamber with water sweep collection. One of the highest-value loot farms in the game. This advanced mob grinder build works in Minecraft Java Edition, version 1.20+ and above. Budget around 60-90 minutes for construction — have all materials in your inventory before you begin.
This is an Advanced build. It demands solid familiarity with at least one of Minecraft’s complex systems — redstone timing, mob AI behavior, or intricate 3D spatial layout. Gather every material before placing the first block, and expect to debug. The payoff in automation, efficiency, or aesthetics is well worth the effort.
| Material | Quantity |
|---|---|
| Cobblestone | 200 |
| Lava Bucket | 4 |
| Water Bucket | 2 |
| Hopper | 6 |
| Chest | 4 |
| Redstone Dust | 32 |
| Redstone Comparator | 4 |
| Observer | 4 |
| Glass Block | 32 |
| Iron Door | 2 |
Total distinct materials: 10. Gather everything listed above before you start — mid-build supply runs break your momentum.
Lay a 7x7 cobblestone base platform at least 3 chunks from the nearest village. This is the raid trigger zone where you'll activate bad omen. The platform must be solid cobblestone — no transparency or gaps that raiders could path around.
Raise cobblestone walls 4 blocks high around the entire 7x7 perimeter. This fully enclosed chamber is where raiders get funneled. Leave no gaps — pillagers will shoot through any opening. The walls also contain the lava and water in the next steps.
Inside the chamber at height 2, place lava in a ring around the inner perimeter (leaving the center 1x1 open as a drop shaft to the collection below). Lava kills most raiders in seconds. Ravagers are immune to fire, so they need fall damage — the center drop handles them.
At height 3, place water source blocks along one wall to flow across the chamber floor. This water current sweeps drops (totems, crossbows, emeralds) toward the center drop shaft. Time it correctly and 100% of loot makes it to the collection chest.
Below the drop shaft, place a hopper chain feeding into storage chests. Above the chamber roof, place redstone comparators at the corners that detect raid waves starting — this lets you automate the bad-omen trigger mechanism. Connect observers to a lava toggle for cleanup between waves.
Kill a pillager captain (the one with a banner on their back) to gain bad omen. Enter the platform with bad omen active to trigger a raid. AFK safely outside the kill chamber. Each raid wave spawns 3-8 minutes apart. Full 7-wave raids yield 4-10 totems and hundreds of emeralds.